I'm not sure I ever mentioned why I wanted to blog. Mostly, I think I wanted an outlet for all my WoW talk. There was a period I went through where I just couldn't get enough WoW.
I read other people's blogs. I read WoW Insider. I loved keeping up on the latest on Elitist Jerks. And I am by nature a writer. It's what I do.
So it was a natural decision to set one up. Even if I haven't been blogging as much lately, I assure you that I have not stopped writing. I have a novel that's almost done that I'd started in September of last year. It's just a question of whether I'm writing here, on my other blog, or something else entirely.
Also, at the time I started blogging, there were still very few moonkin. Graylo's Gray Matter wasn't the only game in town, but the other blogs were few in number. Moonkin didn't become popular until WotLK and so I figured I could present a different voice, more of a layperson's voice to moonkin affairs.
I understand the math and the theorycraft, I can even do my own theorycraft push comes to shove, but I'm quite happy to leave the simulations to others and I suspect there are a fair number of others who are happy to do the same.
As for the holy paladin end of things, that's mostly because I love playing Gillien and I didn't believe I'd have enough meat for the blog if I restricted myself to moonkin only. I'm glad I made that decision because blogging about arena on Gillien has been one of the highlights of my blogging experience. There aren't a lot of PvP bloggers so it's fun to talk about something that's relatively unique.
Speaking of which, when I'm not doing one of these 20 day blogging challenge posts I need to get up my latest thoughts on the current arena season.
Tuesday, April 5, 2011
Saturday, April 2, 2011
Day 01 - Introduce yourself
I found out about the 20 Days of WoW Blogging Challenge that Saga of Spellbound came up with, and I figured "Hey, that would be a good way to get back into blogging regularly again."
So here I am.
Introducing myself:
I am most commonly known as Hana in WoW, though there are a few people who only know me as my paladin alt Gillien.
I'm a thirty-something female with a day job in the game industry and I am a part-time fantasy and science fiction writer after having won the grand prize to a major sf/f writing contest. I might not be able to quit my day job yet, but it's nice to start earning enough that I need to list my income on my tax forms.
I have also written two pieces of WoW fiction for the global writing contest, featuring my paladin Gillien. "By Whatever Means Necessary" was an honorable mention in 2009, but "Devotion" did not place in 2010. I think there are a couple of reasons for that, aside from writing quality, which is something for any writer to be aware of. For one, I decided to write a sequel when the judge might be unfamiliar with the original (though I took steps to reduce the need to have read the first story). For another, Blizzard may have had their fill of both blood elves and paladins so all else being equal they may have chosen to honor a story with a different topic.
My play style is a bit irregular depending on what's happening outside of WoW. I try to be on at least four nights a week, though I can be distracted by day job overtime, writing deadlines, and other games. Dragon Age, both the original and DA2, are bad for my WoW time.
I am the guild leader of Be Your True Mind, which takes its name from the subtitle of the first Persona game. I set us up to be a 10-man guild compatible with the lifestyle of a working adult while still making progression (and we're currently recruiting healers!) and despite ups and downs we're still kicking.
Hana was my first character, ever, and I became a balance druid because I didn't know better and I found I liked it. I play Gillien a lot though, and consider him to be my PvP main. I've always wanted to raid with him, but it's never been practical to do it on a regular basis.
I'm also an altoholic with numerous alts scattered on different servers (my home server of Skywall is already maxed at 10), though I tend to play them in bursts depending on mood. All my alts are below level 70 save Gillien and my feral druid, Darkker.
Other fact: I have four druids, one for each spec, and a fourth that is leveling moonkin to see how different it is from back in vanilla.
On to Day 2!
So here I am.
Introducing myself:
I am most commonly known as Hana in WoW, though there are a few people who only know me as my paladin alt Gillien.
I'm a thirty-something female with a day job in the game industry and I am a part-time fantasy and science fiction writer after having won the grand prize to a major sf/f writing contest. I might not be able to quit my day job yet, but it's nice to start earning enough that I need to list my income on my tax forms.
I have also written two pieces of WoW fiction for the global writing contest, featuring my paladin Gillien. "By Whatever Means Necessary" was an honorable mention in 2009, but "Devotion" did not place in 2010. I think there are a couple of reasons for that, aside from writing quality, which is something for any writer to be aware of. For one, I decided to write a sequel when the judge might be unfamiliar with the original (though I took steps to reduce the need to have read the first story). For another, Blizzard may have had their fill of both blood elves and paladins so all else being equal they may have chosen to honor a story with a different topic.
My play style is a bit irregular depending on what's happening outside of WoW. I try to be on at least four nights a week, though I can be distracted by day job overtime, writing deadlines, and other games. Dragon Age, both the original and DA2, are bad for my WoW time.
I am the guild leader of Be Your True Mind, which takes its name from the subtitle of the first Persona game. I set us up to be a 10-man guild compatible with the lifestyle of a working adult while still making progression (and we're currently recruiting healers!) and despite ups and downs we're still kicking.
Hana was my first character, ever, and I became a balance druid because I didn't know better and I found I liked it. I play Gillien a lot though, and consider him to be my PvP main. I've always wanted to raid with him, but it's never been practical to do it on a regular basis.
I'm also an altoholic with numerous alts scattered on different servers (my home server of Skywall is already maxed at 10), though I tend to play them in bursts depending on mood. All my alts are below level 70 save Gillien and my feral druid, Darkker.
Other fact: I have four druids, one for each spec, and a fourth that is leveling moonkin to see how different it is from back in vanilla.
On to Day 2!
Friday, March 4, 2011
[Paladin] Oh My! Arena, How Have You Been?
This post is dedicated to my guild’s bear tank, Buik, for nagging me to update already. ;)
My paladin hit level 85 about a week and a half ago, and since that time I’ve started PvPing. Battlegrounds, then Tol Barad, and finally, last night, arena.
Given the time frame, I didn’t have time to earn honor for a full set of blue PvP gear for myself, and I didn’t want to splurge on crafted blues. I’m not shooting for a title at the moment. I just wanted to get back in the groove of things and do some 2v2 with my long-time arena partner Cursedhoof.
So I entered my first arena match in my PvE blues and greens with a blue PvP honor chest and my old 200 resilience PvP trinket from WotLK. I wanted to be better geared, but as Cursedhoof pointed out, at this point we have no rating to lose and we’ll still be getting Conquest Points, so after some reflection it didn’t sound like a bad idea at all.
Hunter and holy paladin has long been described as one of the worst 2v2 arena combos ever. Seriously, there’s a thread on that topic at Arena Junkies and you will find hunter/holy pally listed on the first page. We made it work in Season 4 (the last season of Burning Crusade) , but it wasn’t as strong for the seasons we played in WotLK (Seasons 6 and 7).
The problem with hunter and holy paladin is a lack of burst and that the hunter is surprisingly squishy. Line of sight issues are absolutely horrible for us. It actually wasn’t too bad for us back in TBC, when Nagrand and Blade’s Edge were the arenas of choice. While a good healer can pillar hump with the best of them, the arenas that kill us are the Dalaran Sewers (boxes hate hunters because they’re so small the hunter is forced into melee range if he has to run around the corner to get on the same side as the kill target) and the Ring of Valor (we haven’t played this one yet in Cata, but throughout WotLK he would have to dismiss his pet or it would bug out while trying to get off the starting elevator).
As part of getting ready for arenas, I decided to sacrifice my paladin’s prot spec to make my first spec completely dedicated to holy PvP.
It might sound a little funny, especially from someone who had previously earned an arena title, but I had never actually specced entirely for PvP. Throughout TBC I used an odd holy spec that allowed me to PvE, PvP, and even tank content up to normal Magister’s Terrace. Unfortunately changes were made to how paladins worked early in WotLK so I lost the holy tanking ability, but with dual specs that wasn’t an issue. I could use my second spec for prot and my holy spec was a good PvE/PvP hybrid. There were a couple points here and there that were sub-optimal for one activity or another, but overall it was decent enough.
So why did I change now?
Well, the reason behind the decision was primarily Light of Dawn, and then it snowballed from there.
Light of Dawn is an AoE cone heal costing Holy Power. No mana would be needed, but it would also mean that I would not be able to use the instant cast Word of Glory heal at the same time, since they both rely on the Holy Power resource. An AoE heal for two people, even three, is a waste. Light of Dawn is not an arena talent.
I also realized that with Pursuit of Justice being on the second tier of the ret tree it was within easy pickings of a PvP spec, should I want it. While running faster is fun in PvE too, really it’s a godsend in PvP. (Few things make me happier than frustrating the warrior or DK who can’t seem to keep up with or kill me.)
So I decided that this season I would try a full PvP spec. Besides, questing with a full PvE holy spec is awful, and I could do dailies in PvP spec but PvE gear.
Our first night in the arena
Our first night of Season 9 was not terribly smooth. I can’t speak for my teammate, but I was in terrible form. I died twice before getting my bubble off in matches where my death most likely cost us the game. I always reminded my Season 7 3v3 ret pally partner that he should never die without having already used his bubble, so I was needless to say kicking myself seven ways to Sunday over it. I think the problem is that I was remembering how long I would live in WotLK, but I have virtually no PvP gear in Cata so I kept underestimating how much longer I could really stay standing.
Bubble early, bubble often, is what I have to tell myself now.
We also encountered one pain-in-the-neck disc priest who, while unable to keep his PvP partner up, was a master at running around boxes in the Dalaran area. We ended up wasting 5-10 minutes chasing him around until he finally gave up and left. If we managed to catch up in the open we could get him to maybe 40- 50% health before he got away again, but his mana regen was so strong he was always able to heal up again while getting mana back. He went from 20% mana when his partner died to full when he only had to maintain himself.
Rebuke is truly something awesome now. As a blood elf paladin I now have three different ways to interrupt a healer, and as a result of that, I had a crowning moment of awesome to redeem myself in one of our matches.
We were fighting a feral druid and a resto shaman. I wasn’t having much trouble keeping teammate up, but the resto shaman was good about ducking behind pillars to avoid being shot at by a hunter. So while my partner stayed on the feral, what I did was run up to the shaman and Arcane Torrent when she was lining up a Healing Wave. She ran away, of course, and when the silence wore off she started winding up a Healing Surge. I ran up to her and hit Rebuke. And if my teammate hadn’t killed the feral by then, I had my Hammer of Justice ready for a third interrupt.
Hammer of Justice is the third interrupt because it’s possible to trinket out of it, but Rebuke and Arcant Torrent prevent spellcasting for a few seconds afterwards, which means the healer just has to eat it.
We ended the night comfortably maxed out on Conquest Points, and to my surprise, epic PvP gear is not all that expensive! I remember having to scrimp for weeks to hope for a piece of arena point gear, but not so much now. I can reasonably expect a new piece every two weeks, starting with my PvP weapon as soon as next week. This is probably old news to some people, but since I hadn’t been PvPing all I knew was that there was a lot of epic arena gear that didn’t require a rating.
Certainly there is 2200 rating arena gear, which I never expect to get, but I should be able to get quite a few pieces of the lower tier epics before the next season starts.
My paladin hit level 85 about a week and a half ago, and since that time I’ve started PvPing. Battlegrounds, then Tol Barad, and finally, last night, arena.
Given the time frame, I didn’t have time to earn honor for a full set of blue PvP gear for myself, and I didn’t want to splurge on crafted blues. I’m not shooting for a title at the moment. I just wanted to get back in the groove of things and do some 2v2 with my long-time arena partner Cursedhoof.
So I entered my first arena match in my PvE blues and greens with a blue PvP honor chest and my old 200 resilience PvP trinket from WotLK. I wanted to be better geared, but as Cursedhoof pointed out, at this point we have no rating to lose and we’ll still be getting Conquest Points, so after some reflection it didn’t sound like a bad idea at all.
Hunter and holy paladin has long been described as one of the worst 2v2 arena combos ever. Seriously, there’s a thread on that topic at Arena Junkies and you will find hunter/holy pally listed on the first page. We made it work in Season 4 (the last season of Burning Crusade) , but it wasn’t as strong for the seasons we played in WotLK (Seasons 6 and 7).
The problem with hunter and holy paladin is a lack of burst and that the hunter is surprisingly squishy. Line of sight issues are absolutely horrible for us. It actually wasn’t too bad for us back in TBC, when Nagrand and Blade’s Edge were the arenas of choice. While a good healer can pillar hump with the best of them, the arenas that kill us are the Dalaran Sewers (boxes hate hunters because they’re so small the hunter is forced into melee range if he has to run around the corner to get on the same side as the kill target) and the Ring of Valor (we haven’t played this one yet in Cata, but throughout WotLK he would have to dismiss his pet or it would bug out while trying to get off the starting elevator).
As part of getting ready for arenas, I decided to sacrifice my paladin’s prot spec to make my first spec completely dedicated to holy PvP.
It might sound a little funny, especially from someone who had previously earned an arena title, but I had never actually specced entirely for PvP. Throughout TBC I used an odd holy spec that allowed me to PvE, PvP, and even tank content up to normal Magister’s Terrace. Unfortunately changes were made to how paladins worked early in WotLK so I lost the holy tanking ability, but with dual specs that wasn’t an issue. I could use my second spec for prot and my holy spec was a good PvE/PvP hybrid. There were a couple points here and there that were sub-optimal for one activity or another, but overall it was decent enough.
So why did I change now?
Well, the reason behind the decision was primarily Light of Dawn, and then it snowballed from there.
Light of Dawn is an AoE cone heal costing Holy Power. No mana would be needed, but it would also mean that I would not be able to use the instant cast Word of Glory heal at the same time, since they both rely on the Holy Power resource. An AoE heal for two people, even three, is a waste. Light of Dawn is not an arena talent.
I also realized that with Pursuit of Justice being on the second tier of the ret tree it was within easy pickings of a PvP spec, should I want it. While running faster is fun in PvE too, really it’s a godsend in PvP. (Few things make me happier than frustrating the warrior or DK who can’t seem to keep up with or kill me.)
So I decided that this season I would try a full PvP spec. Besides, questing with a full PvE holy spec is awful, and I could do dailies in PvP spec but PvE gear.
Our first night in the arena
Our first night of Season 9 was not terribly smooth. I can’t speak for my teammate, but I was in terrible form. I died twice before getting my bubble off in matches where my death most likely cost us the game. I always reminded my Season 7 3v3 ret pally partner that he should never die without having already used his bubble, so I was needless to say kicking myself seven ways to Sunday over it. I think the problem is that I was remembering how long I would live in WotLK, but I have virtually no PvP gear in Cata so I kept underestimating how much longer I could really stay standing.
Bubble early, bubble often, is what I have to tell myself now.
We also encountered one pain-in-the-neck disc priest who, while unable to keep his PvP partner up, was a master at running around boxes in the Dalaran area. We ended up wasting 5-10 minutes chasing him around until he finally gave up and left. If we managed to catch up in the open we could get him to maybe 40- 50% health before he got away again, but his mana regen was so strong he was always able to heal up again while getting mana back. He went from 20% mana when his partner died to full when he only had to maintain himself.
Rebuke is truly something awesome now. As a blood elf paladin I now have three different ways to interrupt a healer, and as a result of that, I had a crowning moment of awesome to redeem myself in one of our matches.
We were fighting a feral druid and a resto shaman. I wasn’t having much trouble keeping teammate up, but the resto shaman was good about ducking behind pillars to avoid being shot at by a hunter. So while my partner stayed on the feral, what I did was run up to the shaman and Arcane Torrent when she was lining up a Healing Wave. She ran away, of course, and when the silence wore off she started winding up a Healing Surge. I ran up to her and hit Rebuke. And if my teammate hadn’t killed the feral by then, I had my Hammer of Justice ready for a third interrupt.
Hammer of Justice is the third interrupt because it’s possible to trinket out of it, but Rebuke and Arcant Torrent prevent spellcasting for a few seconds afterwards, which means the healer just has to eat it.
We ended the night comfortably maxed out on Conquest Points, and to my surprise, epic PvP gear is not all that expensive! I remember having to scrimp for weeks to hope for a piece of arena point gear, but not so much now. I can reasonably expect a new piece every two weeks, starting with my PvP weapon as soon as next week. This is probably old news to some people, but since I hadn’t been PvPing all I knew was that there was a lot of epic arena gear that didn’t require a rating.
Certainly there is 2200 rating arena gear, which I never expect to get, but I should be able to get quite a few pieces of the lower tier epics before the next season starts.
Friday, January 7, 2011
How Quickly Heroics Change
At first I was fearful about pugging Cataclysm heroics. CC this, CC that. Tanks, dps, and healers alike not knowing the fights. People stuck in WotLK mentality. But my worries have gradually abated. Even instances that I used to fear the possibility of doing in a pug (Stonecore *cough*) have been done successfully and with minimal wiping.
As back in olden vanilla days, people will pick themselves up after a while, with less complaining and more of a question about what went wrong, and then give the boss or pull another shot. Often times, people actually talked to each other in party chat, even if it was just a "hello, how's it going?"
Now that Cataclysm has been out for a month, pugging heroics is much safer. More people (though far from all) know the fights, so it's possible to get to a boss and fight him without more being said than "be sure to AoE all the crystal adds." Heroics can be relatively smooth.
I think I found my first downside to having more experienced puggers though, and it's come much earlier in the expansion than I expected.
Last night I got on really late and all my guildies were already in another heroic. From the time I knew it would be their last run of the night, so I queued up by myself figuring that it should be all right. I prefer to take a guildie or two if I could help it, but I had pugged completely solo before and it had worked out all right.
I pulled Blackrock Caverns as my instance, and was pleased since I consider it one of the easier heroics. The tank was well geared (160k health in a heroic) and he tanked without CC, which I initially found concerning, but the healer didn't seem to be struggling keep him up and he marked a kill order, so I said nothing. He seemed to know what he was doing.
The other dps with me were a ret paladin from the same server as the tank (but different guild) and a DK with the impressive Death's Demise title.
The group of us cleared the first two bosses without incident. Even the second boss, Corla, whose beams some puggers have problems with, went flawlessly. So we got to Karsh Steelbender, the forge boss, in short order.
We cleared the fire elementals. We cleared some troggs to the left of the boss. Then some more troggs towards the back left of the room, which was odd, but maybe the tank really wanted the leeway. Then the tank marked the cultists and elementals in the tunnel behind the boss and charged in.
Did he really think we needed to clear this many mobs around the boss?
After we killed the pack and the patting Defiled Earth Rager duo, the DK turned around to look back at Karsh Steelbender and asked "Are we skipping this boss?"
The tank did not reply and jogged down the tunnel. He proceeded to mark the next pack of mobs.
The DK asked again, but now he was asking why were we skipping this boss since, after all, the boss was not hard.
The tank replied that we could come back and do the boss later.
This sent off warning flags for me. I know if the last boss of the instance is completed there's nothing holding the group together anymore, and even if most of the group wants to go back and clear the other bosses, they can no longer queue. The first time I did Halls of Origination my tank mistakenly did Rahj first (he'd never been there before) and our healer left immediately afterwards. The four of us who remained actually wanted to do the other bosses, but we couldn't.
We finished the next pack of mobs and the tank positioned himself with his back to Beauty, and proceeded to set up the next pull. It was clear he intended to skip Beauty as well.
The DK asked anyway if that was his intention. I stood in the hallway between Beauty and Karsh, because I wanted to hear what the resolution of their disagreement would be and didn't want to be running all over the place until I was sure where we were going. I didn't need justice points badly, I had no main spec gear left to buy, so if everyone agreed to skip I wouldn't have had a problem with it, but I didn't think it was a good idea to keep on trucking as though nothing was wrong. It was awfully strange to be skipping bosses this early in the expansion just to get valor points, especially since these "optional" bosses weren't exactly out of the way like they were in a couple of the WotLK heroics.
I'm not sure if the tank didn't realize that he didn't have the entire group with him, or he just didn't care, but he pulled the next cultist/elemental pack, got the Defiled Earth Ragers as well, and things didn't go well from there. I tried to stay out of combat so I could rez everyone from the wipe I saw coming, but the survivors ran back the direction I was standing so I got pulled in as well.
As we were running back from the graveyard, the DK asked the recalcitrant tank about why he was skipping the bosses. He said he understood that Beauty would be rough with our group comp (only I could reliably CC the core hound pups), but there was no reason to skip Karsh. I chimed in saying that I could CC two of Beauty's pups easy. I nearly always handle the CC of two of them. The tank agreed to give it a shot.
We grouped up where we came out of the teleporter, right by the forge boss Karsh. People drank up to restore mana... Then the tank ran down the hallway over to where we had died near the entrance to Beauty. The ret paladin and the healer went with him.
I stayed by the DK and facepalmed so he could see that I was annoyed by this as well. The DK asked why we were skipping Karsh again, since he's easier than Beauty. I realized in retrospect that the tank had never actually answered his question!
The tank still didn't. I don't know exactly what happened next, but I saw the three of them had gotten into combat (apparently the tank was so eager to skip bosses that he pulled without us) and they all died again.
The ensuing conversation went something like this:
Ret Paladin: So what about the two bosses? We can just come back later.
Me: It doesn't work like that. If you leave once the last boss is dead we can't queue anyone to replace you.
DK: I bet you're on your daily, so you'll leave after you kill the last boss.
Ret Paladin: lol, I'd take that bet.
Now... the thing that I hadn't mentioned yet, is that the DK queued specifically for this instance. He said so in party chat. Chances are, something he wanted dropped off those bosses the tank and the ret paladin wanted to skip, and as a dps it would be a horrible waste of time for him to have sat in the queue and skipped bosses in spitting distance of the main path that had gear he could use. And here we had a tank that was unwilling to take a few minutes to kill a boss, and in such a hurry he was wiping the group by pulling without having everyone present. (I'm sure we could have killed Karsh in the time it took for him to do his gy runs.)
I told the DK I'd support him if he wanted to vote-kick the tank.
The vote-kick passed under the reason "won't tank bosses." The silent healer who hadn't said anything up until now evidentally supported us, since at least three need to vote for the kick to pass. (He later said he's up for wiping a couple times on any boss, and that he hadn't appreciated the CC-less tanking.)
We tried to re-queue for another tank, but the ret paladin kept declining, so we realized we would have to vote-kick him too.
Unfortunately... there was something we hadn't anticipated.
The ret paladin had group lead, and being on the same server as the tank... he simply invited the tank back in.
Now I understand it's not a gigantic majority over who wants to skip bosses and who doesn't. I can understand that the paladin and his tank friend may have thought it would be cool to queue for a "quick" heroic and nab their valor points, and they were upset by the delay (from their perspective they were a mere two pulls away from the last boss), but reinviting the tank wouldn't accomplish anything. It's not like we could have finished the instance with this kind of impasse. All they were doing was blocking us from queuing.
We kicked the ret paladin (reason: "griefing"), but group lead horrifyingly enough passed to the tank, who reinvited the paladin. And it became a stupid merry-go-round of them reinviting each other until we finally got lead to pass to one of the three of us and kicked the other just after he accepted his invite.
We must have kicked the both of them a collective four or five times before we managed to queue for replacements.
(Note to Blizzard: If someone has been vote-kicked by the majority of the party, it should not be possible for them to be reinvited by the remaining minority.)
I'm not entirely unsympathetic towards the desire for a quick valor point run, and if the tank had voiced any serious reservations about tanking Karsh I might have supported the skip, but instances are a group effort and the tank and his friend didn't seem to think that the DK's wishes mattered. Worse, they talked about coming back to those bosses later when they obviously had no intention of doing so.
We're only a month from the launch of Cata. People are still gearing, not everyone's raiding yet. It's just too soon to assume the majority of puggers are only there for the valor points or happy about skipping bosses that drop loot and justice points. Running an instance involves a little give and take.
Blizzard has said in the past that they didn't like people skipping fights, and I think that's why in Cata there are no out of the way bosses, but stubborn people can still skip some of them if push comes to shove. Perhaps the best solution would be to not award valor points at all until all the bosses in an instance are dead.
I admit, I don't like the idea that we're transitioning back to WotLK-style dungeon running already, "I just want my valor points" and all. I might have little interest in dungeon drops myself, but I believe that when you sign up for a dungeon run you should have an interest in accomplishing the goals of everyone in the group. It may not be possible to do so, but you shouldn't sign up to use those people as quickly as possible to satisfy your own needs and then leave.
As back in olden vanilla days, people will pick themselves up after a while, with less complaining and more of a question about what went wrong, and then give the boss or pull another shot. Often times, people actually talked to each other in party chat, even if it was just a "hello, how's it going?"
Now that Cataclysm has been out for a month, pugging heroics is much safer. More people (though far from all) know the fights, so it's possible to get to a boss and fight him without more being said than "be sure to AoE all the crystal adds." Heroics can be relatively smooth.
I think I found my first downside to having more experienced puggers though, and it's come much earlier in the expansion than I expected.
Last night I got on really late and all my guildies were already in another heroic. From the time I knew it would be their last run of the night, so I queued up by myself figuring that it should be all right. I prefer to take a guildie or two if I could help it, but I had pugged completely solo before and it had worked out all right.
I pulled Blackrock Caverns as my instance, and was pleased since I consider it one of the easier heroics. The tank was well geared (160k health in a heroic) and he tanked without CC, which I initially found concerning, but the healer didn't seem to be struggling keep him up and he marked a kill order, so I said nothing. He seemed to know what he was doing.
The other dps with me were a ret paladin from the same server as the tank (but different guild) and a DK with the impressive Death's Demise title.
The group of us cleared the first two bosses without incident. Even the second boss, Corla, whose beams some puggers have problems with, went flawlessly. So we got to Karsh Steelbender, the forge boss, in short order.
We cleared the fire elementals. We cleared some troggs to the left of the boss. Then some more troggs towards the back left of the room, which was odd, but maybe the tank really wanted the leeway. Then the tank marked the cultists and elementals in the tunnel behind the boss and charged in.
Did he really think we needed to clear this many mobs around the boss?
After we killed the pack and the patting Defiled Earth Rager duo, the DK turned around to look back at Karsh Steelbender and asked "Are we skipping this boss?"
The tank did not reply and jogged down the tunnel. He proceeded to mark the next pack of mobs.
The DK asked again, but now he was asking why were we skipping this boss since, after all, the boss was not hard.
The tank replied that we could come back and do the boss later.
This sent off warning flags for me. I know if the last boss of the instance is completed there's nothing holding the group together anymore, and even if most of the group wants to go back and clear the other bosses, they can no longer queue. The first time I did Halls of Origination my tank mistakenly did Rahj first (he'd never been there before) and our healer left immediately afterwards. The four of us who remained actually wanted to do the other bosses, but we couldn't.
We finished the next pack of mobs and the tank positioned himself with his back to Beauty, and proceeded to set up the next pull. It was clear he intended to skip Beauty as well.
The DK asked anyway if that was his intention. I stood in the hallway between Beauty and Karsh, because I wanted to hear what the resolution of their disagreement would be and didn't want to be running all over the place until I was sure where we were going. I didn't need justice points badly, I had no main spec gear left to buy, so if everyone agreed to skip I wouldn't have had a problem with it, but I didn't think it was a good idea to keep on trucking as though nothing was wrong. It was awfully strange to be skipping bosses this early in the expansion just to get valor points, especially since these "optional" bosses weren't exactly out of the way like they were in a couple of the WotLK heroics.
I'm not sure if the tank didn't realize that he didn't have the entire group with him, or he just didn't care, but he pulled the next cultist/elemental pack, got the Defiled Earth Ragers as well, and things didn't go well from there. I tried to stay out of combat so I could rez everyone from the wipe I saw coming, but the survivors ran back the direction I was standing so I got pulled in as well.
As we were running back from the graveyard, the DK asked the recalcitrant tank about why he was skipping the bosses. He said he understood that Beauty would be rough with our group comp (only I could reliably CC the core hound pups), but there was no reason to skip Karsh. I chimed in saying that I could CC two of Beauty's pups easy. I nearly always handle the CC of two of them. The tank agreed to give it a shot.
We grouped up where we came out of the teleporter, right by the forge boss Karsh. People drank up to restore mana... Then the tank ran down the hallway over to where we had died near the entrance to Beauty. The ret paladin and the healer went with him.
I stayed by the DK and facepalmed so he could see that I was annoyed by this as well. The DK asked why we were skipping Karsh again, since he's easier than Beauty. I realized in retrospect that the tank had never actually answered his question!
The tank still didn't. I don't know exactly what happened next, but I saw the three of them had gotten into combat (apparently the tank was so eager to skip bosses that he pulled without us) and they all died again.
The ensuing conversation went something like this:
Ret Paladin: So what about the two bosses? We can just come back later.
Me: It doesn't work like that. If you leave once the last boss is dead we can't queue anyone to replace you.
DK: I bet you're on your daily, so you'll leave after you kill the last boss.
Ret Paladin: lol, I'd take that bet.
Now... the thing that I hadn't mentioned yet, is that the DK queued specifically for this instance. He said so in party chat. Chances are, something he wanted dropped off those bosses the tank and the ret paladin wanted to skip, and as a dps it would be a horrible waste of time for him to have sat in the queue and skipped bosses in spitting distance of the main path that had gear he could use. And here we had a tank that was unwilling to take a few minutes to kill a boss, and in such a hurry he was wiping the group by pulling without having everyone present. (I'm sure we could have killed Karsh in the time it took for him to do his gy runs.)
I told the DK I'd support him if he wanted to vote-kick the tank.
The vote-kick passed under the reason "won't tank bosses." The silent healer who hadn't said anything up until now evidentally supported us, since at least three need to vote for the kick to pass. (He later said he's up for wiping a couple times on any boss, and that he hadn't appreciated the CC-less tanking.)
We tried to re-queue for another tank, but the ret paladin kept declining, so we realized we would have to vote-kick him too.
Unfortunately... there was something we hadn't anticipated.
The ret paladin had group lead, and being on the same server as the tank... he simply invited the tank back in.
Now I understand it's not a gigantic majority over who wants to skip bosses and who doesn't. I can understand that the paladin and his tank friend may have thought it would be cool to queue for a "quick" heroic and nab their valor points, and they were upset by the delay (from their perspective they were a mere two pulls away from the last boss), but reinviting the tank wouldn't accomplish anything. It's not like we could have finished the instance with this kind of impasse. All they were doing was blocking us from queuing.
We kicked the ret paladin (reason: "griefing"), but group lead horrifyingly enough passed to the tank, who reinvited the paladin. And it became a stupid merry-go-round of them reinviting each other until we finally got lead to pass to one of the three of us and kicked the other just after he accepted his invite.
We must have kicked the both of them a collective four or five times before we managed to queue for replacements.
(Note to Blizzard: If someone has been vote-kicked by the majority of the party, it should not be possible for them to be reinvited by the remaining minority.)
I'm not entirely unsympathetic towards the desire for a quick valor point run, and if the tank had voiced any serious reservations about tanking Karsh I might have supported the skip, but instances are a group effort and the tank and his friend didn't seem to think that the DK's wishes mattered. Worse, they talked about coming back to those bosses later when they obviously had no intention of doing so.
We're only a month from the launch of Cata. People are still gearing, not everyone's raiding yet. It's just too soon to assume the majority of puggers are only there for the valor points or happy about skipping bosses that drop loot and justice points. Running an instance involves a little give and take.
Blizzard has said in the past that they didn't like people skipping fights, and I think that's why in Cata there are no out of the way bosses, but stubborn people can still skip some of them if push comes to shove. Perhaps the best solution would be to not award valor points at all until all the bosses in an instance are dead.
I admit, I don't like the idea that we're transitioning back to WotLK-style dungeon running already, "I just want my valor points" and all. I might have little interest in dungeon drops myself, but I believe that when you sign up for a dungeon run you should have an interest in accomplishing the goals of everyone in the group. It may not be possible to do so, but you shouldn't sign up to use those people as quickly as possible to satisfy your own needs and then leave.
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Thursday, December 16, 2010
Uldum and Level 85
I finished Uldum last night. Pushed through the last of the new desert zone's quests and stayed up about an hour later than I should have. Though it's billed as having less quests than Hyjal or Vashj'ir, I feel like it took longer. Particularly the tail end of the Harrison Jones fork goes slower because you end up doing one quest at a time instead of a two or three at once.
Unlike the other zones, after the initial set of quests and introduction to the main zone hub, the plot largely forks, and surprisingly enough does not come back together again. I found I really liked that, because I could bounce back and forth between storylines. If I ever got tired of one I could vacation in the other, and I did.
The two prongs of the Uldum storyline are the civil war of the Ramhaken, the new race of centaur-like cat people, and the adventures of Harrison Jones. Both are good, though the Harrison Jones branch has some (expected) groan-worthy moments.
Overall I don't think either storyline is as strong as Deepholm or Vashj'ir. Though Deathwing's reach is apparent, the fate of Uldum does not feel like it will help or harm Azeroth as much as other zones. But having choice goes a long way taking away the railroad feel, and Uldum wins points for that.
It also won a lot of points with me for its opening scenario, which involves a couple good laughs as first my character gets slighted by a camel and then witnesses a silly (but apparently effective) escape plan as set forth by Budd.
Uldum is quite possibly the most cut scene rich zone in the game, and by a long shot. Whether or not you like cut scenes may affect your opinion of the zone, but I viewed it as a positive. Amazingly enough, there is one cut scene where your character speaks! It's just a brief one word of protest, but prior to this I've seen very little said that wasn't obviously a scream of pain or some sort of scripted proclamation. It was almost a conversation... almost... in that it felt very natural.
So natural it stuck out because our characters so rarely interact in what should be dialogue.
A portion of the Harrison Jones quest chest is obviously a sendup of the Nazis in the Indiana Jones movies, but I have to wonder if there's a World War II buff on the Blizzard team since I may or may not have been reading too deeply into the quest to capture the Desert Fox and Schnottz's turkey henchman Gobbles. (The Desert Fox being the German WWII general Erwin Rommel, and the Gobbles referring to Joseph Goebbels, Hilter's minister of propogada.)
The Ramhaken storyline, while involving mobilizing a nation to go to war, and even some RTS elements, doesn't strike me as being quite as memorable. I like the Egyptian theme the Ramhaken have going for them, but their storyline isn't as powerful. Even though there is an NPC who is killed that the player could have felt connection to, his last battle and mortal wounding happens off camera, which robs the player of feeling any anger at his death. I could see less observent players not even recognizing that an NPC they met earlier in the zone is now dead by the time they finish.
By the time I finished a little over half the quests in Uldum I dinged 85. I'm terribly undergeared and won't be able to start heroics just yet, but that's okay. I intend to finish Twilight Highlands before I get serious about them, but I'll probably queue for the normal Lost City of Tol'vir and Halls of Origination tonight.
Oh, and one more thing... If you're one of those people who just really likes punting gnomes... even if you're a gnome who likes punting gnomes... there is the gnome mashing quest to end all gnome mashing quests in Uldum. Seriously.
Unlike the other zones, after the initial set of quests and introduction to the main zone hub, the plot largely forks, and surprisingly enough does not come back together again. I found I really liked that, because I could bounce back and forth between storylines. If I ever got tired of one I could vacation in the other, and I did.
The two prongs of the Uldum storyline are the civil war of the Ramhaken, the new race of centaur-like cat people, and the adventures of Harrison Jones. Both are good, though the Harrison Jones branch has some (expected) groan-worthy moments.
Overall I don't think either storyline is as strong as Deepholm or Vashj'ir. Though Deathwing's reach is apparent, the fate of Uldum does not feel like it will help or harm Azeroth as much as other zones. But having choice goes a long way taking away the railroad feel, and Uldum wins points for that.
It also won a lot of points with me for its opening scenario, which involves a couple good laughs as first my character gets slighted by a camel and then witnesses a silly (but apparently effective) escape plan as set forth by Budd.
Uldum is quite possibly the most cut scene rich zone in the game, and by a long shot. Whether or not you like cut scenes may affect your opinion of the zone, but I viewed it as a positive. Amazingly enough, there is one cut scene where your character speaks! It's just a brief one word of protest, but prior to this I've seen very little said that wasn't obviously a scream of pain or some sort of scripted proclamation. It was almost a conversation... almost... in that it felt very natural.
So natural it stuck out because our characters so rarely interact in what should be dialogue.
A portion of the Harrison Jones quest chest is obviously a sendup of the Nazis in the Indiana Jones movies, but I have to wonder if there's a World War II buff on the Blizzard team since I may or may not have been reading too deeply into the quest to capture the Desert Fox and Schnottz's turkey henchman Gobbles. (The Desert Fox being the German WWII general Erwin Rommel, and the Gobbles referring to Joseph Goebbels, Hilter's minister of propogada.)
The Ramhaken storyline, while involving mobilizing a nation to go to war, and even some RTS elements, doesn't strike me as being quite as memorable. I like the Egyptian theme the Ramhaken have going for them, but their storyline isn't as powerful. Even though there is an NPC who is killed that the player could have felt connection to, his last battle and mortal wounding happens off camera, which robs the player of feeling any anger at his death. I could see less observent players not even recognizing that an NPC they met earlier in the zone is now dead by the time they finish.
By the time I finished a little over half the quests in Uldum I dinged 85. I'm terribly undergeared and won't be able to start heroics just yet, but that's okay. I intend to finish Twilight Highlands before I get serious about them, but I'll probably queue for the normal Lost City of Tol'vir and Halls of Origination tonight.
Oh, and one more thing... If you're one of those people who just really likes punting gnomes... even if you're a gnome who likes punting gnomes... there is the gnome mashing quest to end all gnome mashing quests in Uldum. Seriously.
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Monday, December 13, 2010
More Cata Impressions - Now At Level 84
Now that it's been almost a week, it seems I've had the time to get a better feel for this expansion.
Overall, questing is much more linear. It's not just Hyjal. There is sometimes a little variation in which order quests can be done, but it seems like some 90-95% of the quests out there are required in order to finish a zone's storyline. This makes it easy to get the questing achievements, but then I'm not sure how easy it is to skip ahead in a zone if there's a quest chain you just really don't want to do again, or you just want to do the "highlights" on an alt.
Hyjal did end better than it started, with more epic moments as the story wore on, though I don't think it ever really got away from the railroad feel. I loved Tortolla the turtle Ancient and hearing the story of how he'd held the line against the Burning Legion and never actually fell. When they dug him out after the battle he simply asked if they had won. Truly a good turtle to hold such a defense. I wanted to give him a big hug. Being able to fight alongside him was more rewarding than with any other Ancient.
The zone definitely has its moments, but I think overall it's been my least favorite of the new 80-85 zones. It's not just the linearity, but I felt there was too much time feeling like peon rather than a great war hero. Even the final quest line, which by rights should have been epic, wasn't as impressive as it was when we'd originally seen the villain. I just expected more chaos, more desperation, and I wasn't getting it.
Also, I thought it was kind of silly that the Guardians of Hyjal all appeared to be druids, but you'd see their forces standing out in the fields in caster form with weapons. It would have been cooler to see an army of cat, bear, and moonkin druids holding the line against enemy forces.
I ended Hyjal at level 82 using barely any rested XP. On future runs with alts I imagine I'll finish at level 83. While this isn't so much a problem with Hyjal, it could be with Vashj'ir.
You see, it's necessary to discover portal entrances in order to do instances in Cata. It's not so different from the pre-dungeon finder days, where after getting a bundle of quests a player might seek out the instance in which they can be complete.
But Vashj'ir is so huge that I dinged level 83, the maximum level a player can still run normal Throne of the Tides (the instance associated with Vashj'ir), before I finished the zone. Granted, I did Vashj'ir after Hyjal, but I also did it running on a minimum of rested XP since I was playing everyday. If I'd been on an alt running completely off of rested XP, would it be possible for me to level out of ToT doing Vashj'ir alone?
It's a discomforting thought, considering that the breadcrumb to go into ToT only appears at the very end of the zone's quest line.
Sure, you can go in beforehand, but you won't be able to do any of the quests. One of my guildies finished Vashj'ir at level 84. He won't be doing the Throne of the Tides quests until he comes back in heroic. Not that he'll never see ToT again, because he undoubtably will, but it's not conducive towards a smooth leveling experience.
Aside from that, Vashj'ir turned out to be much better than I expected considering it's an underwater zone. The speed boost from Sea Legs does apply to aquatic form, so if you're a druid it's quite pleasant coasting about as a seal for short distances. I really only busted my seahorse out for travel that I expected would take a minute or more. Anything else was just my seal form splashing about.
The first part of Vashj'ir isn't much on the wow factor, but once you get to the Shimmering Expanse, the second third of the zone, does it ever get pretty! And the questing gets more interesting. As other bloggers have mentioned, the Battlemaiden storyline is fantastic, and the climax simply awe-inspiring.
And in the third part of the zone, there's a lot of desolation but also an extremely fun moment of insanity. I won't spoil it, but you'll probably know what I'm talking about when it happens to you, if you haven't had it happen already. And don't forget, if you enjoyed all the running and screaming, you can do it as many times as you like until you finally turn the quest in. I took a screenshot to immortalize the moment.
My third zone of the week was Deepholm. I could have skipped ahead to Uldum, but I want to do all the zones in order, and Deepholm turned out to be quite fun as well. Though it also has a very strong storyline, it doesn't feel quite as linear as the previous two zones, because there are at least a couple points where it's possible to go to a choice of different areas before coming back and resuming the main storyline.
I was a bit disappointed though that if you killed the princess in Maraudon that Therazane doesn't say something to you. She mentions her daughter's death, but apparently has no clue who did it or that the killer is standing in front of her. Or perhaps our characters are just smart enough to keep their mouths shut.
Still, I liked questing and doing favors for rock elementals more than I thought I would, and I felt more like I was going after the brains of the Twilight Cultists in Deepholm than I had in Hyjal. There's also the most adorable little rock elemental called Pebble that you can meet in Deepholm. When I first saw him I wanted to keep him for a pet. Alas, it was not to be. But I can visit him at least!
The finale of Deepholm is probably my favorite of the three zones so far. Hyjal didn't feel epic enough. Vashj'ir was fun, but a little overwrought and buggy besides. But Deepholm had a good climax. I liked it and it really felt like the job was done. I could happily go back to questing elsewhere.
Last night I just barely started Uldum. I've heard it described as the zone of cinematics, and perhaps it is, but I haven't been disappointed by them so far. I got a good chuckle out of my introduction to the zone and if the rest of Uldum's like that, I'm gonna like it!
Overall, questing is much more linear. It's not just Hyjal. There is sometimes a little variation in which order quests can be done, but it seems like some 90-95% of the quests out there are required in order to finish a zone's storyline. This makes it easy to get the questing achievements, but then I'm not sure how easy it is to skip ahead in a zone if there's a quest chain you just really don't want to do again, or you just want to do the "highlights" on an alt.
Hyjal did end better than it started, with more epic moments as the story wore on, though I don't think it ever really got away from the railroad feel. I loved Tortolla the turtle Ancient and hearing the story of how he'd held the line against the Burning Legion and never actually fell. When they dug him out after the battle he simply asked if they had won. Truly a good turtle to hold such a defense. I wanted to give him a big hug. Being able to fight alongside him was more rewarding than with any other Ancient.
The zone definitely has its moments, but I think overall it's been my least favorite of the new 80-85 zones. It's not just the linearity, but I felt there was too much time feeling like peon rather than a great war hero. Even the final quest line, which by rights should have been epic, wasn't as impressive as it was when we'd originally seen the villain. I just expected more chaos, more desperation, and I wasn't getting it.
Also, I thought it was kind of silly that the Guardians of Hyjal all appeared to be druids, but you'd see their forces standing out in the fields in caster form with weapons. It would have been cooler to see an army of cat, bear, and moonkin druids holding the line against enemy forces.
I ended Hyjal at level 82 using barely any rested XP. On future runs with alts I imagine I'll finish at level 83. While this isn't so much a problem with Hyjal, it could be with Vashj'ir.
You see, it's necessary to discover portal entrances in order to do instances in Cata. It's not so different from the pre-dungeon finder days, where after getting a bundle of quests a player might seek out the instance in which they can be complete.
But Vashj'ir is so huge that I dinged level 83, the maximum level a player can still run normal Throne of the Tides (the instance associated with Vashj'ir), before I finished the zone. Granted, I did Vashj'ir after Hyjal, but I also did it running on a minimum of rested XP since I was playing everyday. If I'd been on an alt running completely off of rested XP, would it be possible for me to level out of ToT doing Vashj'ir alone?
It's a discomforting thought, considering that the breadcrumb to go into ToT only appears at the very end of the zone's quest line.
Sure, you can go in beforehand, but you won't be able to do any of the quests. One of my guildies finished Vashj'ir at level 84. He won't be doing the Throne of the Tides quests until he comes back in heroic. Not that he'll never see ToT again, because he undoubtably will, but it's not conducive towards a smooth leveling experience.
Aside from that, Vashj'ir turned out to be much better than I expected considering it's an underwater zone. The speed boost from Sea Legs does apply to aquatic form, so if you're a druid it's quite pleasant coasting about as a seal for short distances. I really only busted my seahorse out for travel that I expected would take a minute or more. Anything else was just my seal form splashing about.
The first part of Vashj'ir isn't much on the wow factor, but once you get to the Shimmering Expanse, the second third of the zone, does it ever get pretty! And the questing gets more interesting. As other bloggers have mentioned, the Battlemaiden storyline is fantastic, and the climax simply awe-inspiring.
And in the third part of the zone, there's a lot of desolation but also an extremely fun moment of insanity. I won't spoil it, but you'll probably know what I'm talking about when it happens to you, if you haven't had it happen already. And don't forget, if you enjoyed all the running and screaming, you can do it as many times as you like until you finally turn the quest in. I took a screenshot to immortalize the moment.
My third zone of the week was Deepholm. I could have skipped ahead to Uldum, but I want to do all the zones in order, and Deepholm turned out to be quite fun as well. Though it also has a very strong storyline, it doesn't feel quite as linear as the previous two zones, because there are at least a couple points where it's possible to go to a choice of different areas before coming back and resuming the main storyline.
I was a bit disappointed though that if you killed the princess in Maraudon that Therazane doesn't say something to you. She mentions her daughter's death, but apparently has no clue who did it or that the killer is standing in front of her. Or perhaps our characters are just smart enough to keep their mouths shut.
Still, I liked questing and doing favors for rock elementals more than I thought I would, and I felt more like I was going after the brains of the Twilight Cultists in Deepholm than I had in Hyjal. There's also the most adorable little rock elemental called Pebble that you can meet in Deepholm. When I first saw him I wanted to keep him for a pet. Alas, it was not to be. But I can visit him at least!
The finale of Deepholm is probably my favorite of the three zones so far. Hyjal didn't feel epic enough. Vashj'ir was fun, but a little overwrought and buggy besides. But Deepholm had a good climax. I liked it and it really felt like the job was done. I could happily go back to questing elsewhere.
Last night I just barely started Uldum. I've heard it described as the zone of cinematics, and perhaps it is, but I haven't been disappointed by them so far. I got a good chuckle out of my introduction to the zone and if the rest of Uldum's like that, I'm gonna like it!
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Wednesday, December 8, 2010
Mount Hyjal Antics
Like quite a few people (quite possibly a few million people) I launched into the bright new world of Cataclysm on Tuesday. I didn't get into the game until well into the evening, but finished about half the quests in Mount Hyjal, one of the two starting areas of Cataclysm.
I picked Mount Hyjal over Vashj'ir simply because I'm a druid. Why wouldn't I want to go hang out where all the other druids are?
It feels like a very linear zone, where the player moves from quest hub to quest hub. While it always makes sense, I feel more boxed in than I did in WotLK. It's possible to explore off the beaten path, but I don't feel encouraged to explore. Instead I have the feeling that if I just follow the quests like a trail of breadcrumbs I'll see everything that there is to see.
It's nice, but takes some of the fun out of the exploration bit.
There is a very nice breadcrumb to the new Blackrock Caverns instance though, complete with mole machine that lets you discover the portal to the new instance without having to trek all the way to Searing Gorge to do it! On the other hand, wasn't the point of having to discover the portals so that people don't get lost trying to find their way back to the graveyard? I honestly wouldn't know how to get to the new BRC outside of the mole machine if I ever died!
Hyjal has a lot of plot and lore though, including ever funny moments that can only be had as a moonkin druid. (And if you're afraid of spoilers in the first half of Hyjal, you may want to stop reading here.)
Ferals get forced out of their forms to avoid such silliness as cats riding horses and other such nonsense when a quest calls for mounting up or riding vehicles. But moonkin? Nah...

It's perfectly natural for a moonkin to be riding a giant wolf, right?
But the best part of my night was yet to come. As part of a hero's duty, one of the quests in the first part of Hyjal is to take command of the Eye of Twilight, which gives orders to some rather dim-witted Twilight Cultists. Through a series of events, your character does exactly that, and you're treated to a very nice graphic of your character hovering above the eye and giving instructions to those obedient peons.
Even if... you are currently a moonkin...

I did mention those cultists are dim-witted, right?
I'm hoping the storyline gets more interesting later on. I know it's kind of odd to think about story in an MMO, but I feel like Hyjal is swimming in so much lore that it could benefit from a little more structure, and not the quest design kind. WotLK had some nice moments where a very personal story was told among all the lore, and I haven't found that yet.
The Ancient Lo'Gosh came back into the world through my efforts, but I didn't feel like "All right! I did something really cool!" Replace him with a minor wolf spirit and the quest chain could have been done in Ashenvale.
Epic characters call for a epic quest with an epic story.
I picked Mount Hyjal over Vashj'ir simply because I'm a druid. Why wouldn't I want to go hang out where all the other druids are?
It feels like a very linear zone, where the player moves from quest hub to quest hub. While it always makes sense, I feel more boxed in than I did in WotLK. It's possible to explore off the beaten path, but I don't feel encouraged to explore. Instead I have the feeling that if I just follow the quests like a trail of breadcrumbs I'll see everything that there is to see.
It's nice, but takes some of the fun out of the exploration bit.
There is a very nice breadcrumb to the new Blackrock Caverns instance though, complete with mole machine that lets you discover the portal to the new instance without having to trek all the way to Searing Gorge to do it! On the other hand, wasn't the point of having to discover the portals so that people don't get lost trying to find their way back to the graveyard? I honestly wouldn't know how to get to the new BRC outside of the mole machine if I ever died!
Hyjal has a lot of plot and lore though, including ever funny moments that can only be had as a moonkin druid. (And if you're afraid of spoilers in the first half of Hyjal, you may want to stop reading here.)
Ferals get forced out of their forms to avoid such silliness as cats riding horses and other such nonsense when a quest calls for mounting up or riding vehicles. But moonkin? Nah...
It's perfectly natural for a moonkin to be riding a giant wolf, right?
But the best part of my night was yet to come. As part of a hero's duty, one of the quests in the first part of Hyjal is to take command of the Eye of Twilight, which gives orders to some rather dim-witted Twilight Cultists. Through a series of events, your character does exactly that, and you're treated to a very nice graphic of your character hovering above the eye and giving instructions to those obedient peons.
Even if... you are currently a moonkin...
I did mention those cultists are dim-witted, right?
I'm hoping the storyline gets more interesting later on. I know it's kind of odd to think about story in an MMO, but I feel like Hyjal is swimming in so much lore that it could benefit from a little more structure, and not the quest design kind. WotLK had some nice moments where a very personal story was told among all the lore, and I haven't found that yet.
The Ancient Lo'Gosh came back into the world through my efforts, but I didn't feel like "All right! I did something really cool!" Replace him with a minor wolf spirit and the quest chain could have been done in Ashenvale.
Epic characters call for a epic quest with an epic story.
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