Divine Intervention: Cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
I've made good use of this during pug raids. I had nights where after four or five wipes I've only had to pay a single death's repair bill thanks to judicious use of DI by myself or other paladins. With the ability to use it every 10 minutes I'm going to have to stock up on Symbol of Divinity.
It's practically a given that if the raid's going to be a wipe I reach over for that Divine Intervention button and give it a click.
Okay, maybe I wasn't always that bad.
Back when I raided reasonably often with Gillien it seems I hardly ever used it. When it was a guild run things typically went well, or I would give everything I had because I had faith that somehow even when things went crazy we could make a recovery, and sometimes we did.
But now that the vast majority of raids I go on with him are pugs, it seems like I've been clicking DI way more often than should be healthy. Considering I die every time I cast it, maybe healthy really shouldn't be a word for it anyway.
My most amusing failed ToC 10 pug went something like this:
Attempt 1: Fail. I DI and save a repair bill.
Attempt 2: Fail. I eat it.
Attempt 3: Fail. I DI and save a repair bill.
Attempt 4: Fail. Bubble hearth and save the repair bill!
I would've felt bad about the last one except that as we were wiping the raid leader called it and other people were trying to hearth out as well. I was a little slow getting my cast started, so I had to bubble first, and by then I was the only one still alive and in the room. It's actually pretty scary seeing Acidmaw and Deadscale looming over you when you're a healer, but bubble lasts just a smidge longer than a hearthstone cast so off I went!
It still feels a bit like I'm a horrible person for bubble-hearthing out of a raid, but it makes for a good story. :)
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