tag:blogger.com,1999:blog-3619335672953217109.post6030606823257410759..comments2023-07-05T08:50:36.355-07:00Comments on Flash of Moonfire: [Paladin] Changes to all specs in 3.2Hanahttp://www.blogger.com/profile/12020803566446071455noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3619335672953217109.post-36017110051139288612009-06-27T12:28:56.533-07:002009-06-27T12:28:56.533-07:00Great now I am going to have to respec, I didn'...Great now I am going to have to respec, I didn't take SoC because I have Martyr. The damage recoil was never a liability for me, that's what the art of war is for.Enzore Daxhttps://www.blogger.com/profile/11296023619589823184noreply@blogger.comtag:blogger.com,1999:blog-3619335672953217109.post-11934784834516932932009-06-22T15:44:23.999-07:002009-06-22T15:44:23.999-07:00Welcome, Craig! I just write whatever I find inte...Welcome, Craig! I just write whatever I find interesting to talk about, but hope you find my posts useful.Hanahttps://www.blogger.com/profile/12020803566446071455noreply@blogger.comtag:blogger.com,1999:blog-3619335672953217109.post-25787278818415113492009-06-21T01:05:44.666-07:002009-06-21T01:05:44.666-07:00Kinda new to the site, but as a burgeoning holy pa...Kinda new to the site, but as a burgeoning holy paladin, I really like it. :)<br /><br />This is mainly in reference to Seal of Blood/Martyr and (probably) why it's being removed.<br /><br />First of all, it's a relatively gimmicky seal, but it is ridiculously strong. Decked out in Ret gear, it pretty much acts like double-damage at the small price of some damage. That, coupled with Art of War procs for instant Flash of Light, leads to paladins dealing sickening amounts of damage.<br /><br />Like, "two-or-three-shotting equal-level mobs with an old two-hand axe" amounts.Monsatahttps://www.blogger.com/profile/04727805979500789513noreply@blogger.comtag:blogger.com,1999:blog-3619335672953217109.post-4758304005357772552009-06-19T14:26:32.972-07:002009-06-19T14:26:32.972-07:00Haha... random comments are okay. A lot came out ...Haha... random comments are okay. A lot came out while I was writing this post!<br /><br />It seems that reception to the new Sanctuary has been pretty poor across the board, especially now that they won't stack. A tank is going to have to choose between the damage reduction and mana back from Sanctuary and the strength and agility from Kings even if there are multiple paladins in raid (and with my guild is practically a given).<br /><br />Though the JoL change is most likely a nerf, I like that it squashes the debate on who judges what. I always hated overwriting the ret pally's JoL even though I had to in order to keep Judgements of the Pure up.<br /><br />I find rogues using axes a hilarious patch note. I'm guessing they'll reitemize some stuff in the coliseum so there will be some axes rogues want to use.<br /><br />The engineering buffs should be nice, but I'm sad that it doesn't include restoring the Nitro Boosts' usefulness in arena. I'm dealing without it, but I still miss it.Hanahttps://www.blogger.com/profile/12020803566446071455noreply@blogger.comtag:blogger.com,1999:blog-3619335672953217109.post-36658911225688830322009-06-18T16:05:13.644-07:002009-06-18T16:05:13.644-07:00Actually reading the patch notes works better...
...Actually reading the patch notes works better...<br /><br />I see now what they're doing with SoV: It's basically a stacking debuff which at 5 acts like SoB. This will be a nerf to burst damage, but should work well for sustained damage and make life slightly better in PvE. SoC doesn'r seem very good, only slightly more damage at the cost of a talent point. I doubt it will be worth it for PvE.<br /><br />JoL is changing to no longer be ret>prot>holy since it won't scale with the caster's stats.<br /><br />Rogues can use axes... wtf?<br /><br />Ooh, engineering buffs.<br /><br />Sorry for the random comments, but I started reading everything after I checked the paladin notes. Still excited about the shaman bar.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-3619335672953217109.post-48995385745141484792009-06-18T15:43:39.726-07:002009-06-18T15:43:39.726-07:00Some of this confuses me, though most I'm happ...Some of this confuses me, though most I'm happy about.<br /><br />The AD change is strange. It means that paladins effectively have 10.5% more effective health. The automatic last stand is pretty cool, though it seems boring. If the target is below 30% will it heal them or just stop the damage? That could be pretty cool.<br /><br />I'm not too happy about buffing BoS. I'd rather just see it as a passive prot talent, maybe tied to having RF up.<br /><br />You're right about block not being very strong at all. This will help, but not anywhere near enough. Still, at least they're looking at it.<br /><br />The holy changes look interesting. If we can use beacon to ignore LoS, that will be a huge arena buff and I'll definitely start going holy for arenas.<br /><br />I'm not sure why he said SoR is a tanking seal. It's maybe for trash that will die quickly, but in that case, you probably don't need the aggro anyway. SoR is useless right now, just like SoC. It seems like he's saying SoV is turning into a DPS seal, which is weird since it can't crit (the 2 damage instant doesn't count).<br /><br />SoB is basically auto-attack that hurts. It's also very powerful. SoC will need a big buff to catch up.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.com